Building on the success of our "Coding with Robots" initiative, we are in the process of developing further resources. These forthcoming materials will be in full alignment with the National Curriculum. Stay tuned for more updates, or contact us for additional information.
Pupils should be taught to design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
Pupils should be taught to understand several key algorithms that reflect computational thinking [for example, ones for sorting and searching]; use logical reasoning to compare the utility of alternative algorithms for the same problem
Pupils should be taught to use 2 or more programming languages, at least one of which is textual, to solve a variety of computational problems; make appropriate use of data structures [for example, lists, tables or arrays]; design and develop modular programs that use procedures or functions
Pupils should be taught to understand simple Boolean logic [for example, AND, OR and NOT] and some of its uses in circuits and programming; understand how numbers can be represented in binary, and be able to carry out simple operations on binary numbers [for example, binary addition, and conversion between binary and decimal]
Pupils should be taught to understand the hardware and software components that make up computer systems, and how they communicate with one another and with other systems
Pupils should be taught to understand how instructions are stored and executed within a computer system; understand how data of various types (including text, sounds and pictures) can be represented and manipulated digitally, in the form of binary digits
Pupils should be taught to undertake creative projects that involve selecting, using, and combining multiple applications, preferably across a range of devices, to achieve challenging goals, including collecting and analysing data and meeting the needs of known users
Pupils should be taught to create, reuse, revise and repurpose digital artefacts for a given audience, with attention to trustworthiness, design and usability
Pupils should be taught to understand a range of ways to use technology safely, respectfully, responsibly and securely, including protecting their online identity and privacy; recognise inappropriate content, contact and conduct, and know how to report concerns
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